Feb 9 2012

Episode 1 – #GameOnGirl – What does it mean to be a gamer?

Hello everyone and welcome to Game on Girl the podcast!

Episode #1 – What Does it Mean to be a gamer?

Please follow and subscribe to my new podcast available here or click play on the player below!  This first show discusses two of the main questions from the interviews, namely “How do you define a gamer?” and “What does it mean to be a gamer?”  This episode is a compilation of the interviews I conducted but as the show evolves I’ll be conducting new interviews.  If you’d like to chat about gaming, and game culture, send me an email.

Here are some links that are relevant to this episode:

In this episode we heard from Callie, Hontou, Carmen Grey, PinkGeek, and McSherrie. Click the link to read their quotes.

Some other links we talk about during the show:

Team Unicorn

Frag Dolls

Source for play time in Bejeweled Blitz.

TripleFox on Jamendo – Episode Theme Song, “Good Day”

Game On Girl in iTunes.

This podcast was produced using Audacity and is licensed under the Creative Commons.

Game on!
Regina


Jan 31 2012

Co-Host, Anyone?

Greetings Gamers,

This is just a quick update. I know I said I would have something new up on the site by the end of January and although it’s not completely finished at this very moment, it is very, very close to being done.

So the first Game on Girl Podcast will be available by the end of the week!

I am using sound clips from half a dozen of the interviews that I did, editing them together on the theme of “What does it mean to be a gamer?”  It’s been a bit of a challenge for me, mostly on the technical side of things, because before a few weeks ago I knew very little about sound editing.  I am more than two thirds finished with the first episode (which will be about half an hour long) and am very excited to share my research this way with you all. There are a lot of searches that find this site looking for “gamer girl quotes” and let me just say, the podcast will be filled with real women talking about gaming.

I will mention this in the episode itself but I am currently looking for a co-host.  If you are interested in helping me discuss games and interview gamers, please drop me an email or sent me a Tweet @doclizz.

Game on!
Regina


Jan 13 2012

Watch this Space

Greetings, Gentle Reader,

I am painfully aware of my lack of posts here and the promises I made to write up gamer profiles from the research interviews I conducted.  I have found finishing the dissertation and considering my future plans to be an overwhelming process, one that demanded I take stock of what I really want as opposed to what I am expected to want at this point in my career. So the six months since my last post have been a time of hearty reflection and upheaval in my life.

Now that some of that upheaval has leveled out and I have more time on my hands, I am turning my attention back to writing and producing something exciting for this website.  It is the first time since the early stages of my dissertation research that I have been really excited about something.

So I ask you to watch this space and publicly make the promise that a new and exciting post will be available before January 31st, something that will start with the research I did for my dissertation and hopefully build into something bigger.

So stay tuned and in the meantime,

Game on!
Regina


Mar 9 2011

Dissertation Abstract

Hello Everyone -

I am working on getting the chapters of the dissertation uploaded to the site for your reading pleasure but I thought I’d give you a sampling between now and then of what is to come.  So today’s post is the abstract, which is the fancy academic way of saying “summary.”  This is what people will find when they open the library entry for my dissertation.  It’s pretty bland but I promise the chapters are not.  ;-)

Game on!
Regina

 

GAME ON GIRL: IDENTITY AND REPRESENTATION IN DIGITAL RPGS

Abstract

 

By Elizabeth Regina McMenomy, Ph.D.

Washington State University

May 2011

Chair: Carol Siegel

This dissertation explores the connections between identity and gaming, essentially asking the question “What does it mean to be a gamer?” to a population not often associated with the stereotypical gamer.  Although much industry research indicates that women are the fastest growing group of gamers, many people still associate gaming with masculine identities.  This research challenges those stale stereotypes and demonstrates that gaming is often a place of agency and power for women, offering an equal playing field that patriarchal societies rarely afford to women.  Each chapter looks at a different aspect of gaming culture that emerged from interviews conducted with 30 women gamers.  Research participants were eager to share their experiences gaming, having already considered how many of the questions asked about how gender impacted game play and their own identities.  Many ideas about how being a woman gamer impacts identity both in online and offline arenas are discussed, including the performance of gender in digital role playing games, and a new typology for online gamers is created.

The observations of this project are not limited to the ideas brought forth by the participants.  The closing chapter calls into question gaming culture in its broader considerations, declaring gaming is no longer part of a subculture but rather is moving forward into mainstream culture.  That women gamers are such a large and growing population in gaming brings this idea to the forefront and challenges the stereotypes often associated with gamers.  Ultimately, what this study shows is that digital role playing games and the women who play them have an important place in American culture.

 


Feb 11 2011

Almost There!

Hello Everyone!

I just wanted to drop a quick note here to mark this moment.  I just sent four of five dissertation chapters to my committee!  I’ve been writing and editing like mad over the last few months and it feels so good to know that it’s finally in the hands of my committee members.  It’s not DONE by any stretch of the imagination, but it’s certainly on its way to being complete!

I’ll be posting chapters here as I put the final round of polish on them.  So hold on to your hats!  And check back here in the next few weeks!  I know you all want to read it . . . right???

Right??!!  ;-)

All best,
Regina

Oh and PS – I got re-tweeted by Felica Day today:

w00t!


Sep 23 2010

Follow-up Interviews!

Hi Everyone!

I just sent the following email out to the participants whose emails I could find.  If you didn’t get it and you’re interesting in chatting again, just let me know with an email!

Game On!

Regina

***********************************

Hello Everyone!

First of all I would like to thank you for your participation in my dissertation research!  I have completed the interviews I need and have moved forward into writing the dissertation.  It’s exciting and scary at the same time!  Right now, I have three chapters drafted and in need of revision, and I am outlining the fourth chapter on gaming and identity.

I am stumbling in a few places and figured that the best way to ground myself and my work would be to get back in touch with you all since your comments and our discussions are the foundation of the dissertation.  So I have a few follow up questions I’d like to ask you that delve a little deeper into the themes we’ve already discussed.

If you are willing to chat some more, please send me an email and let me know.  At the end of the research process I started doing the interviews over instant messenger instead of voice interviews over Skype (this cut down immensely on transcription time!)  I would like to conduct the follow up interviews over IM as well, but having already asked so much of your time already, I am glad to email you the questions and get responses that way as well.  Please let me know which way is better for you.

Thank you again for all your help.
Game On!
Regina


Sep 15 2010

Me Talking about YOU GUYS!

HI All -

Well, it’s always interesting to see yourself quoted in a news piece. I am pretty sure I said a lot more interesting things to this reporter but I can’t complain *too* much – I was worried she totally misunderstood me (and it seems from this she was more interested in pumping me for statistical information since she used a lot of what I told her about). Anyway, here is the article for your reading pleasure:

[August 22, 2010]

Video games not just for dudes, dude

Aug 22, 2010 (The Beaumont Enterprise – McClatchy-Tribune Information Services via COMTEX) — Every Wednesday is Ladies Night at the newly opened Xcon Gaming on Dowlen Road. But don’t expect any specials on martinis. Once a week the shop gives discounts to women who come in to play video games on one of the store’s 28 Xbox 360gaming systems.

Xcon owner Ben Streeper said an equal number of women and men come in to his shop to get their game on — and contrary to popular belief many of the women are talented and proud of their reputation as “hard core” gamers.

“You don’t want to go up against a girl. Nowadays, they’re just as good as the guys,” Streeper said. “Every two weeks, you see more and more of them.”More women play games these days, such as “Halo,” “World of Warcraft” and “Call of Duty,” on gaming systems like Xbox, which can connect online to other players with the system worldwide.

Data from the Entertainment Software Association, which keeps statistics on video and computer gamers, shows women now account for 40 percent of all American gamers, up from 38 percent in 2006.

And women 18 and older make up a third of the gameplaying population, while boys under 18 represent a fifth.

But why women game, and how their hobby affects them and their families remains a major source for debate.

Women gamers easily identify the stereotype of a female gamer as overweight, unattractive and antisocial, but even as they say they are proud of their hobby and that the stereotype is untrue, they struggle with what it means to be a female gamer.

“We’re just normal, everyday people,” said Kristen Nicotre-Crone, a 34-yearold gamer from Woodville. “We’re not bookworms and we still have social lives. It’s just a hobby.”A study of 7,000 gamers published in the Journal of Communication last year found that more women than men play video games for social reasons — they play with family or friends or to meet new people through gaming.

The study found women gamers reported exercising more and reported a slightly higher perceived relationship quality, if their significant others were also gamers.

But women were also more likely to underreport how often they played — men were off by about an hour, women were off by three — and the more experience a woman had on a particular game, the more she played it.

Streeper said female gamers start playing for a variety of reasons. Women in their late 20s and early 30s often pick up the hobby later in life — after exposure through friends or family — because games were geared toward men when they were children.

It’s a more “natural occurrence” for girls starting in their teens, he said, because they have been surrounded by games since birth.

Nicotre-Crone started to play video games because she was surrounded by men who played. Her husband, and her 13- and 10-year old sons all play Xbox.

“It was like, ‘If you can’t beat ‘em, join ‘em.’ So I joined ‘em and beat ‘em,” she said.

Soon Nicotre-Crone was better than her sons at certain games and had racked up the family’s highest “achievement score” — a collective number of points earned across all Xbox games — by completing difficult tasks.

The stay-at-home mom said she plays about 4 to 5 hours a day, but makes sure her 2-year-old son is taken care of before she ever picks up the controller. Often, the whole family plays Xbox games online as a team.

She said it’s a good way to spend time with her husband and since the economy soured, gaming together makes for a good alternative date that’s cheaper than going out to eat and the movies. Kelley Lester, a 36-yearold gamer from Port Neches, agreed.

“I don’t see video games as a hindrance to the family. I see it as something that brings us together,” said Lester, who often plays with her husband and three children.

Lester has house rules that forbid her kids from playing too much, though she does not set a time limit.

As a student in management information systems at Lamar University, Lester has scaled back her own gaming because it became hard to manage school and family time in addition to gaming.

Now gaming mostly is a quick stress reliever, she said. Regina McMenomy is a doctoral candidate at Washington State University who’s researched the female identity in women who game.

As part of her doctorate program, she interviewed 30 women over the age of 18 about their gaming habits. What she found surprised her, she said.

“There’s a definite sense of pride associated with being a female gamer,” said Mc-Menomy, who also is a gamer. “The trend is showing that there is greater acceptance for women as gamers.”Her study found that more women use avatars of women to represent themselves in online games rather than male avatars.

As society comes to value talents like being computersavvy, playing games well has also become more socially acceptable, she said.

Many female gamers report growing acceptance among their male peers when they play games together in person.

But when they enter the realm of online anonymity and trash-talking competition, sexist comments fly. Female gamers in their late 20s and 30s tend to ignore them, but they rankle some younger gamers.

Haley Schmidt, 18, a Port Neches resident who is a freshman at Lamar Institute of Technology, has played games for as long as she can remember and now often beats her boyfriend and his friends.

She is not ashamed of her hobby, and everyone at her high school knew she was a gamer. She logs an average of 15 to 20 hours a week gaming.

She attended the Major League Gaming tournament in Dallas last year and her all-girl team placed in the top 120 out of 300.

But when she plays online with her microphone, her female voice can be a source for ridicule.

“I get a bunch of remarks like ‘Get back in the kitchen.’ Or ‘Go make me a sandwich,’ ” said Schmidt. “I get called the ‘b’ word and the ‘c’ word. Sometimes it hurts. Some guys have made me cry.”Schmidt tries to mute the players who go too far, but sometimes she “blows up” and yells at them.

Some male players online accuse her of being “fat, ugly or smelly” until they check out her Facebook profile photo — of a thin brunette with stunning blue eyes — and then shut up.

Female gamer Chandra Smith, a 24-year-old mother in Kirbyville, admits she once judged other female gamers.

“When I was younger I looked at other girls who played games as nerdy,” Smith said. “I never thought that Iwouldplayvideogames. I grew up as a cheerleader. But now that (seems) kind of hypocritical.”Smith, who plays games about two to four hours a day, said she thinks video games are a good way to bond with her husband, who also likes to play video games.

She’s seriously reduced her playing time since the birth of her daughter, now 4, but admits in the past she would underestimate how long she played.

“There have been times that I’ll sign on to it and I’ll play for what I think is an hour and I’ll look up and it’s been four or five hours,” she said. “But we can balance. We know what’s too much and what’s enough.”For Xcon’s Streeper, the growing number of women who talk about their love for gaming parallels the women’s rights movement.

Womenhavealwaysplayed games, he said. They were just looked down upon if they did and it was assumed they weren’t as good as male gamers. Now they’re proud they play, and play just as well.

But female gamers still have a ways to go before they completely claim the hobby as their own and gain society’s full acceptance.

Until that happens, the conflicting stereotype of the female gamer will linger in some minds.

“I probably will continue gaming until I have children,” Schmidt said.

Why would she stop?”I just wouldn’t want them to become completely addicted.”To see more of The Beaumont Enterprise, or to subscribe to the newspaper, go tohttp://www.www.beaumontenterprise.com/. Copyright (c) 2010, The BeaumontEnterprise, Texas Distributed by McClatchy-Tribune Information Services. Formore information about the content services offered by McClatchy-TribuneInformation Services (MCT), visit www.mctinfoservices.com, e-mailservices@mctinfoservices.com, or call 866-280-5210 (outside the United States,call +1 312-222-4544).

The original URL of this page is:
http://www.tmcnet.com/usubmit/2010/08/22/4968650.htm


Aug 8 2010

Quote #8

You know how when you’re in a group, and someone says “We should get together on Friday night and blah blah blah.”
And someone says “Oh, I can’t — that’s my scrapbooking night,” or “Oh, I have bowling then.”
And everyone understands and approves?
I dream of a day when I can say “I can’t — I have a raid that night” and no one gives me the “oh you poor, addicted girl” look.

And that is what it means to be a gamer.

~Wen


Jun 21 2010

Quote #7

My first thought about that question was, “Well, someone who plays role playing games.” and then it was, “Well a person that enjoys playing various types of games, like video games and role playing games, or board games, I suppose,” and then I thought, “No, how do I define that word.”

And I define at as me. I am a gamer.

~ Moonkitten


Jun 3 2010

Quote #6

i personally consider a gamer someone who FULLY enjoys a game and plays it to the fullest extent that particular person can play it. like, for example: Bioshock. a person can just go on that game, shoot everything, skip through the story line and get to the end and be done with it.

a true gamer researches the game’s meaning, plays the whole thing, gets all the radios, or at least tries to, watches the storyline, takes in all the work in the graphics and finds things normal people would not.

~ Beatyunadorned ~


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