Feb 9 2012

Episode 1 – #GameOnGirl – What does it mean to be a gamer?

Hello everyone and welcome to Game on Girl the podcast!

Episode #1 – What Does it Mean to be a gamer?

Please follow and subscribe to my new podcast available here or click play on the player below!  This first show discusses two of the main questions from the interviews, namely “How do you define a gamer?” and “What does it mean to be a gamer?”  This episode is a compilation of the interviews I conducted but as the show evolves I’ll be conducting new interviews.  If you’d like to chat about gaming, and game culture, send me an email.

Here are some links that are relevant to this episode:

In this episode we heard from Callie, Hontou, Carmen Grey, PinkGeek, and McSherrie. Click the link to read their quotes.

Some other links we talk about during the show:

Team Unicorn

Frag Dolls

Source for play time in Bejeweled Blitz.

TripleFox on Jamendo – Episode Theme Song, “Good Day”

Game On Girl in iTunes.

This podcast was produced using Audacity and is licensed under the Creative Commons.

Game on!
Regina


Jan 31 2012

Co-Host, Anyone?

Greetings Gamers,

This is just a quick update. I know I said I would have something new up on the site by the end of January and although it’s not completely finished at this very moment, it is very, very close to being done.

So the first Game on Girl Podcast will be available by the end of the week!

I am using sound clips from half a dozen of the interviews that I did, editing them together on the theme of “What does it mean to be a gamer?”  It’s been a bit of a challenge for me, mostly on the technical side of things, because before a few weeks ago I knew very little about sound editing.  I am more than two thirds finished with the first episode (which will be about half an hour long) and am very excited to share my research this way with you all. There are a lot of searches that find this site looking for “gamer girl quotes” and let me just say, the podcast will be filled with real women talking about gaming.

I will mention this in the episode itself but I am currently looking for a co-host.  If you are interested in helping me discuss games and interview gamers, please drop me an email or sent me a Tweet @doclizz.

Game on!
Regina


Jan 13 2012

Watch this Space

Greetings, Gentle Reader,

I am painfully aware of my lack of posts here and the promises I made to write up gamer profiles from the research interviews I conducted.  I have found finishing the dissertation and considering my future plans to be an overwhelming process, one that demanded I take stock of what I really want as opposed to what I am expected to want at this point in my career. So the six months since my last post have been a time of hearty reflection and upheaval in my life.

Now that some of that upheaval has leveled out and I have more time on my hands, I am turning my attention back to writing and producing something exciting for this website.  It is the first time since the early stages of my dissertation research that I have been really excited about something.

So I ask you to watch this space and publicly make the promise that a new and exciting post will be available before January 31st, something that will start with the research I did for my dissertation and hopefully build into something bigger.

So stay tuned and in the meantime,

Game on!
Regina


Jul 2 2011

Crossovers

I never realized how many musically inclined friends I had until I bought Rock Band.  I knew we were a creative group of people, and I knew many of us had theater backgrounds but I didn’t know that most of my friends are musicians of one sort or another.

So Rock Band was more of a draw for my group of  friends than I had expected it to be.  One of the interesting observations I’d heard from many of my musician friends was that it was often difficult to reconcile what the game was asking them to do and what was happening musically.  Like when they were asked to play a note at one point, it wasn’t always where they thought it should be in terms of the song being played.

This was an entirely new concept to me.  Whenever I played the guitar, bass, or drums, the actions for the game were completely abstract as far as I was concerned.  The red, blue, yellow, green and orange “keys” I was hitting?  Just buttons to push at whatever given time.  Knowing the song we were playing only mattered if I was singing because let me tell you, you don’t know the words to any songs you sing.  ANY.

But I digress.

I finally had this experience my friends talked about but only after I bought Rock Band 3 and the keyboard controller.  Suddenly my fingers where moving in time to the music and my familiarity with the song was a help, my lack of knowledge a hinderance.  It’s completely changed the game for me.

You might already know where I am headed with this, dear reader, but in case you don’t here is the *big insight*: I know how to play the piano.  I took seven or eight years worth of lessons when I was a kid and although if you sat me down at a piano I would have a hard time recalling Fur Elise or Moonlight Sonata, I can run most of the major scales and know most of the major and minor cords.  This knowledge allows me to play the keyboard on HARD, a difficultly level I would never approach with the other instruments.

My previous knowledge of how to play piano mapped over into the game and has completely changed my experience of it.  I have always enjoyed Rock Band – it’s one of the few games that pretty much everyone can enjoy, even the people not playing it can watch the videos or the rapt attention being paid to the screen by the performers.  And it is a performance.  That is part of the “play” of the game – acting the part – and part of the fun.

Part of what I discuss in my dissertation is how game experience maps into other areas of life, that the confidence and problem solving gamers experience gets translated into work or life situations.  Well, apparently it works both ways – life experience maps back into the game as well.  It’s not a surprise that these experiences interact with each other this way – it is this give and take between what we know and what we are learning that is the foundation of identity formation and gaming is, for many of us, a significant component of that formation.

PS I wrote this for my more casual, personal blog but I felt it belonged here, too. Don’t worry – the gamer profiles are in the works.  I am just enjoying my time off deadline. :-)


May 23 2011

Represent!

Hi Everyone -

I just wanted to post a quick update and share with you some of the fun from my graduation day.  I made sure we were all represented as I walked across the stage and was “hooded” for my Ph.D.

Representing Game on Girl!

I have to thank Chris for helping me finish the lettering before the ceremony since my hands wouldn’t stop shaking.  He was kind en0ugh to take over for me and it turned out better than I hoped.  :-)

Since all the pompt and circumstance is over with, my final grades are submitted for my teaching assistantship, and I’m officially DONE, I’ve been thinking about what to do next with the dissertation.  I want to look into reworking what I have into a popular book.  This means a lot more editing than trying to get it published by an academic press, since I’ll have to cut out and edit a lot of the material that is in there now.  It also means I can focus more completely on the stories you all shared with me.

So what I am going to do to get my creative juices flowing again is to post gamer profiles for each of the participants from my study.  This will serve two purposes, the first being getting myself back into the writing mindset, but second, it will also allow you all to see each other’s stories and see why I was so very excited to talk to you all.

I have no idea how quickly I will be producing these – in some cases, I have to go back into materials that I haven’t really looked at for months – and I won’t be doing them in any particular order.  But keep an eye out because I think you’ll really enjoy reading them.

Game on!
Regina


Mar 11 2011

Acknowledgements

As another preview of coming events, here are the acknowledgements from the dissertation:

ACKNOWLEDGMENTS

Although it’s usually standard to thank your committee first, I have a larger group of women to thank: the women who participated in my dissertation study and took the time to talk to me about the role of gaming in their lives.  I was inspired, encouraged, and challenged to make this dissertation the best it could be because of their words.  This project would not exist without the time, interest and ever exciting and engaging thoughts and ideas about what it means to be a gamer they so kindly shared with me.  I humbly hope that each participant feels well represented in the pages that follow.

I also need to thank The Guild and the manager of their Twitter feed, Brian Kameoka, for taking mere seconds to tweet my research site and allowing this dissertation to have a nationwide participation pool.  It was mere moments for him and days and hours of exciting research for me.  Wil Wheaton also bestowed upon me a +5 to defense of dissertation Blue Star of Awesome, and for that, I am forever grateful.

I would like to thank the members of my dissertation committee, Carol Siegel, Pam Bettis, and Kristin Arola, for their endless support and encouragement throughout my work on this dissertation.  After a difficult beginning to my program, finding the three of you was the solid foundation I needed to succeed.  Thank you.

For being the best “boss” I could imagine, I would like to thank Wendy Olson, who provided me the opportunity to come teach at WSU Vancouver, which I will always think of as the best decision I made throughout the Ph.D. program.

My students have been unerringly patient with me, forgiving tardy turn around times on papers and listening to my ideas about how gaming and literature intersect. Someday  I will teach “Video Games as Literature,” I promise.

My friends and family have continuously cheered me on throughout this project, my mom, perhaps, being my greatest cheerleader.  The past few years have been a difficult time for my family but her support and the support from my brothers never wavered (even if they think I’m kind of nutty to still be in school).  My own group of gamer friends has also been a great place of support, not just for allowing me the chance to game, but also as sounding boards for my research when I was struggling most: Julie Conrath, Kathleen Boone, Shannon McDonald, Rhonda Uttecht, Jill U’Ren, Mark Ulrich, Heather Walker, Patrick and Colleen Hart, Erik Oberlin, and the members of my World of Warcraft guild, The Outsiders.  Very special thank you to Brianne Lilenthal, for her help transcribing one of the interviews, and Jim Beaty, for the title of this dissertation.

And to personify last but certainly not least, I would like to thank my partner in all things geeky and gaming, Chris Mathewson, for his constant encouragement and support, especially at the times when I felt quitting was the best option.  Pretty sure I would not be writing this page without every single hug he’s ever given me.

To everyone reading this: Game on!

 


Mar 9 2011

Dissertation Abstract

Hello Everyone -

I am working on getting the chapters of the dissertation uploaded to the site for your reading pleasure but I thought I’d give you a sampling between now and then of what is to come.  So today’s post is the abstract, which is the fancy academic way of saying “summary.”  This is what people will find when they open the library entry for my dissertation.  It’s pretty bland but I promise the chapters are not.  ;-)

Game on!
Regina

 

GAME ON GIRL: IDENTITY AND REPRESENTATION IN DIGITAL RPGS

Abstract

 

By Elizabeth Regina McMenomy, Ph.D.

Washington State University

May 2011

Chair: Carol Siegel

This dissertation explores the connections between identity and gaming, essentially asking the question “What does it mean to be a gamer?” to a population not often associated with the stereotypical gamer.  Although much industry research indicates that women are the fastest growing group of gamers, many people still associate gaming with masculine identities.  This research challenges those stale stereotypes and demonstrates that gaming is often a place of agency and power for women, offering an equal playing field that patriarchal societies rarely afford to women.  Each chapter looks at a different aspect of gaming culture that emerged from interviews conducted with 30 women gamers.  Research participants were eager to share their experiences gaming, having already considered how many of the questions asked about how gender impacted game play and their own identities.  Many ideas about how being a woman gamer impacts identity both in online and offline arenas are discussed, including the performance of gender in digital role playing games, and a new typology for online gamers is created.

The observations of this project are not limited to the ideas brought forth by the participants.  The closing chapter calls into question gaming culture in its broader considerations, declaring gaming is no longer part of a subculture but rather is moving forward into mainstream culture.  That women gamers are such a large and growing population in gaming brings this idea to the forefront and challenges the stereotypes often associated with gamers.  Ultimately, what this study shows is that digital role playing games and the women who play them have an important place in American culture.

 


Feb 11 2011

Almost There!

Hello Everyone!

I just wanted to drop a quick note here to mark this moment.  I just sent four of five dissertation chapters to my committee!  I’ve been writing and editing like mad over the last few months and it feels so good to know that it’s finally in the hands of my committee members.  It’s not DONE by any stretch of the imagination, but it’s certainly on its way to being complete!

I’ll be posting chapters here as I put the final round of polish on them.  So hold on to your hats!  And check back here in the next few weeks!  I know you all want to read it . . . right???

Right??!!  ;-)

All best,
Regina

Oh and PS – I got re-tweeted by Felica Day today:

w00t!


Sep 15 2010

Me Talking about YOU GUYS!

HI All -

Well, it’s always interesting to see yourself quoted in a news piece. I am pretty sure I said a lot more interesting things to this reporter but I can’t complain *too* much – I was worried she totally misunderstood me (and it seems from this she was more interested in pumping me for statistical information since she used a lot of what I told her about). Anyway, here is the article for your reading pleasure:

[August 22, 2010]

Video games not just for dudes, dude

Aug 22, 2010 (The Beaumont Enterprise – McClatchy-Tribune Information Services via COMTEX) — Every Wednesday is Ladies Night at the newly opened Xcon Gaming on Dowlen Road. But don’t expect any specials on martinis. Once a week the shop gives discounts to women who come in to play video games on one of the store’s 28 Xbox 360gaming systems.

Xcon owner Ben Streeper said an equal number of women and men come in to his shop to get their game on — and contrary to popular belief many of the women are talented and proud of their reputation as “hard core” gamers.

“You don’t want to go up against a girl. Nowadays, they’re just as good as the guys,” Streeper said. “Every two weeks, you see more and more of them.”More women play games these days, such as “Halo,” “World of Warcraft” and “Call of Duty,” on gaming systems like Xbox, which can connect online to other players with the system worldwide.

Data from the Entertainment Software Association, which keeps statistics on video and computer gamers, shows women now account for 40 percent of all American gamers, up from 38 percent in 2006.

And women 18 and older make up a third of the gameplaying population, while boys under 18 represent a fifth.

But why women game, and how their hobby affects them and their families remains a major source for debate.

Women gamers easily identify the stereotype of a female gamer as overweight, unattractive and antisocial, but even as they say they are proud of their hobby and that the stereotype is untrue, they struggle with what it means to be a female gamer.

“We’re just normal, everyday people,” said Kristen Nicotre-Crone, a 34-yearold gamer from Woodville. “We’re not bookworms and we still have social lives. It’s just a hobby.”A study of 7,000 gamers published in the Journal of Communication last year found that more women than men play video games for social reasons — they play with family or friends or to meet new people through gaming.

The study found women gamers reported exercising more and reported a slightly higher perceived relationship quality, if their significant others were also gamers.

But women were also more likely to underreport how often they played — men were off by about an hour, women were off by three — and the more experience a woman had on a particular game, the more she played it.

Streeper said female gamers start playing for a variety of reasons. Women in their late 20s and early 30s often pick up the hobby later in life — after exposure through friends or family — because games were geared toward men when they were children.

It’s a more “natural occurrence” for girls starting in their teens, he said, because they have been surrounded by games since birth.

Nicotre-Crone started to play video games because she was surrounded by men who played. Her husband, and her 13- and 10-year old sons all play Xbox.

“It was like, ‘If you can’t beat ‘em, join ‘em.’ So I joined ‘em and beat ‘em,” she said.

Soon Nicotre-Crone was better than her sons at certain games and had racked up the family’s highest “achievement score” — a collective number of points earned across all Xbox games — by completing difficult tasks.

The stay-at-home mom said she plays about 4 to 5 hours a day, but makes sure her 2-year-old son is taken care of before she ever picks up the controller. Often, the whole family plays Xbox games online as a team.

She said it’s a good way to spend time with her husband and since the economy soured, gaming together makes for a good alternative date that’s cheaper than going out to eat and the movies. Kelley Lester, a 36-yearold gamer from Port Neches, agreed.

“I don’t see video games as a hindrance to the family. I see it as something that brings us together,” said Lester, who often plays with her husband and three children.

Lester has house rules that forbid her kids from playing too much, though she does not set a time limit.

As a student in management information systems at Lamar University, Lester has scaled back her own gaming because it became hard to manage school and family time in addition to gaming.

Now gaming mostly is a quick stress reliever, she said. Regina McMenomy is a doctoral candidate at Washington State University who’s researched the female identity in women who game.

As part of her doctorate program, she interviewed 30 women over the age of 18 about their gaming habits. What she found surprised her, she said.

“There’s a definite sense of pride associated with being a female gamer,” said Mc-Menomy, who also is a gamer. “The trend is showing that there is greater acceptance for women as gamers.”Her study found that more women use avatars of women to represent themselves in online games rather than male avatars.

As society comes to value talents like being computersavvy, playing games well has also become more socially acceptable, she said.

Many female gamers report growing acceptance among their male peers when they play games together in person.

But when they enter the realm of online anonymity and trash-talking competition, sexist comments fly. Female gamers in their late 20s and 30s tend to ignore them, but they rankle some younger gamers.

Haley Schmidt, 18, a Port Neches resident who is a freshman at Lamar Institute of Technology, has played games for as long as she can remember and now often beats her boyfriend and his friends.

She is not ashamed of her hobby, and everyone at her high school knew she was a gamer. She logs an average of 15 to 20 hours a week gaming.

She attended the Major League Gaming tournament in Dallas last year and her all-girl team placed in the top 120 out of 300.

But when she plays online with her microphone, her female voice can be a source for ridicule.

“I get a bunch of remarks like ‘Get back in the kitchen.’ Or ‘Go make me a sandwich,’ ” said Schmidt. “I get called the ‘b’ word and the ‘c’ word. Sometimes it hurts. Some guys have made me cry.”Schmidt tries to mute the players who go too far, but sometimes she “blows up” and yells at them.

Some male players online accuse her of being “fat, ugly or smelly” until they check out her Facebook profile photo — of a thin brunette with stunning blue eyes — and then shut up.

Female gamer Chandra Smith, a 24-year-old mother in Kirbyville, admits she once judged other female gamers.

“When I was younger I looked at other girls who played games as nerdy,” Smith said. “I never thought that Iwouldplayvideogames. I grew up as a cheerleader. But now that (seems) kind of hypocritical.”Smith, who plays games about two to four hours a day, said she thinks video games are a good way to bond with her husband, who also likes to play video games.

She’s seriously reduced her playing time since the birth of her daughter, now 4, but admits in the past she would underestimate how long she played.

“There have been times that I’ll sign on to it and I’ll play for what I think is an hour and I’ll look up and it’s been four or five hours,” she said. “But we can balance. We know what’s too much and what’s enough.”For Xcon’s Streeper, the growing number of women who talk about their love for gaming parallels the women’s rights movement.

Womenhavealwaysplayed games, he said. They were just looked down upon if they did and it was assumed they weren’t as good as male gamers. Now they’re proud they play, and play just as well.

But female gamers still have a ways to go before they completely claim the hobby as their own and gain society’s full acceptance.

Until that happens, the conflicting stereotype of the female gamer will linger in some minds.

“I probably will continue gaming until I have children,” Schmidt said.

Why would she stop?”I just wouldn’t want them to become completely addicted.”To see more of The Beaumont Enterprise, or to subscribe to the newspaper, go tohttp://www.www.beaumontenterprise.com/. Copyright (c) 2010, The BeaumontEnterprise, Texas Distributed by McClatchy-Tribune Information Services. Formore information about the content services offered by McClatchy-TribuneInformation Services (MCT), visit www.mctinfoservices.com, e-mailservices@mctinfoservices.com, or call 866-280-5210 (outside the United States,call +1 312-222-4544).

The original URL of this page is:
http://www.tmcnet.com/usubmit/2010/08/22/4968650.htm


Sep 8 2010

The Top 10 Things I Learned at PAX Prime

Hi All –

Well, I generally don’t write top 10 lists – it’s just a such a trendy blog gimmick but I observed a lot while I was at PAX and this list sums up that experience, including my most important observation which I’ll save for last.

10. I want an Xbox.
9. Say what you will about Microsoft (I tend to call them the evil empire) but they sure can take an idea and build off it. Kinect is out of control cool and is part of the reason for #10.
8. I never knew “Dinosaurs or Robots?” was a valid question.
7. Innovate a couple of things, steal everything else.
6. All MMOs look the same . . . except Eve.
5. Not all gamers smell bad.
4. Women like playing medics and engies.
3. No one cares if you wear cute shoes.
2. There was never a line for the women’s room.
1. I am a gamer.

I suppose #1 should already go without saying at this point in my life, but after working on my research and asking “How do you define a gamer?” and “What does it mean to be a gamer?” during the interviews, I started to question my own definition and whether or not I was *truly* a gamer. The definitions for a gamer range greatly and is the material I am only just starting to unpack from my research. PAX confirmed my own gamer-ness for me, not because I was on complete sensory overload the entire time (“Oh look – shiny!” was a common utterance followed by running off toward said shiny object) and not because I could pick up a game and play it reasonably well on my first try (much to the surprise of some marketing people) but because I understand the culture. I get the “in” jokes. I could look around the line as I waited to enter the Expo on Friday morning, having forgone the keynote address because I knew I would be able to watch it online later, and see people who didn’t look like me but who shared a common interest. We all laughed when the line was Rick-rolled (silly, but true) and all cheered as we “won” the in-line game (where we had to lean as a group right or left to keep the fan-boy on screen jumping higher and higher).

The panels were interesting and I was glad to see that people are talking about the same things I think are important. The are “Gamer Girls a Myth” panel discussed the same questions I am looking at in my research and confirmed some of my own thinking about identity, gender, and gaming. I really wanted to make a comment or ask a question but the rush of about 50 people to the mic kept me in my seat. It’s good to know people are interested; maybe my dissertation will have the rare privilege of being read by more then just me and my committee.

Game on!
Regina

PS A Roller Derby game is coming out for Wii Ware later this year – it’s the joining of two of my favorite things in the world: gaming and derby! If you have a Wii you should check it out for sure! The roller girls you play are based off six actual teams, including the Rat City Roller Girls (Seattle’s team) and Gotham City (New York). And no one paid me for this – the game is just THAT COOL!


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