As another preview of coming events, here are the acknowledgements from the dissertation:
ACKNOWLEDGMENTS
Although it’s usually standard to thank your committee first, I have a larger group of women to thank: the women who participated in my dissertation study and took the time to talk to me about the role of gaming in their lives. I was inspired, encouraged, and challenged to make this dissertation the best it could be because of their words. This project would not exist without the time, interest and ever exciting and engaging thoughts and ideas about what it means to be a gamer they so kindly shared with me. I humbly hope that each participant feels well represented in the pages that follow.
I also need to thank The Guild and the manager of their Twitter feed, Brian Kameoka, for taking mere seconds to tweet my research site and allowing this dissertation to have a nationwide participation pool. It was mere moments for him and days and hours of exciting research for me. Wil Wheaton also bestowed upon me a +5 to defense of dissertation Blue Star of Awesome, and for that, I am forever grateful.
I would like to thank the members of my dissertation committee, Carol Siegel, Pam Bettis, and Kristin Arola, for their endless support and encouragement throughout my work on this dissertation. After a difficult beginning to my program, finding the three of you was the solid foundation I needed to succeed. Thank you.
For being the best “boss” I could imagine, I would like to thank Wendy Olson, who provided me the opportunity to come teach at WSU Vancouver, which I will always think of as the best decision I made throughout the Ph.D. program.
My students have been unerringly patient with me, forgiving tardy turn around times on papers and listening to my ideas about how gaming and literature intersect. Someday I will teach “Video Games as Literature,” I promise.
My friends and family have continuously cheered me on throughout this project, my mom, perhaps, being my greatest cheerleader. The past few years have been a difficult time for my family but her support and the support from my brothers never wavered (even if they think I’m kind of nutty to still be in school). My own group of gamer friends has also been a great place of support, not just for allowing me the chance to game, but also as sounding boards for my research when I was struggling most: Julie Conrath, Kathleen Boone, Shannon McDonald, Rhonda Uttecht, Jill U’Ren, Mark Ulrich, Heather Walker, Patrick and Colleen Hart, Erik Oberlin, and the members of my World of Warcraft guild, The Outsiders. Very special thank you to Brianne Lilenthal, for her help transcribing one of the interviews, and Jim Beaty, for the title of this dissertation.
And to personify last but certainly not least, I would like to thank my partner in all things geeky and gaming, Chris Mathewson, for his constant encouragement and support, especially at the times when I felt quitting was the best option. Pretty sure I would not be writing this page without every single hug he’s ever given me.
To everyone reading this: Game on!